robertosfield wrote:
> 
> Another alternative would be to not use CompositeViewer but instead place the 
> osg::Camera for each 2D track into the main scene graph.  The osghud example 
> shows how to do this with an in scene graph osg::Camera as well as the more 
> conventional and recommend routes of placing the HUD as a slave Camera or 
> separate View.
> 

OK, in fact I was trying to implement it this way.

robertosfield wrote:
> 
> The advantage of the CompositeViewer with separate Views is each View can 
> have it's won event handles and camera manipulator, so allows for unique 
> behaviours in convenient form. Conceptually it also easy to get your head 
> around.
> 

Thanks for explaining the benefits of your suggested solution. I will try this 
also.

Gianni

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