Hi Forum, I forgot to mention that i get a valid glBO pointer even though i have 0 buffer object id with glGenBuffers(..)
Thank you! Cheers, Sajjadul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56840#56840 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

