Hi Sajjadul, I really don't know specifically what might be wrong with what you are doing, I can't make sense of the code snippets, it's the wider context that would probably illustrate what is going wrong.
The best I can do is mention that importance of only doing OpenGL calls from a thread with a valid graphics context, if you don't they you are likely to get errors or crashes simply because OpenGL requires the valid graphics context to be current. Robert. On 17 October 2013 23:46, Sajjadul Islam <[email protected]> wrote: > Hi Forum, > > I forgot to mention that i get a valid glBO pointer even though i have 0 > buffer object id with > glGenBuffers(..) > > Thank you! > > Cheers, > Sajjadul > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=56840#56840 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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