Hi Robert, thanks for you reply.
I am pretty sure that the settings did not change. But what i noticed is that the build is running better when libc++ and the c++11 standard is used when compiling. Currently if there is a clang compiler, the standard used is still c++98. This is currently hard coded and not configurable from cmake. Since dependent projects use the c++11 standard and libc++ as standard library implementation, there are linking issues if osg is not build with libc++ due to incompatibilities of std::string in libstdc++ and libc++ I had to adapt some plugins (added some casts to remove compiling errors) in oder to make osg compile. Do you think it is useful to switch the c++ versions in CMAKE at least for newer CLANG versions. The current Xcode provides the clang 5 as default compiler. Do you think these changes could be integrated into osg and the defaults can be changed to libc++ and c++11 for clang compiling ? Thank you! Cheers, Jan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56849#56849 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

