Hi Jan,

I don't have experience with the latest dev tools under OSX so have to
defer to members of the community that do.  Stephan's follow up email
suggests that the current mix of what works and doesn't work under iOS and
OSX isn't quite a straight forward as it really should be, alas this seems
to be how it is under Apple's world of ever moving targets - because of
this it's the most costly platforms to support and needs the community
using Apple to pitch in to keep up.  If Stephan, yourself and/or others
come up with a Cmake tweaks to try address these various problems then I'll
review these.  What is clear that we'll need testing as follow up.

Cheers,
Robert.


On 18 October 2013 09:25, Jan Klimke <[email protected]> wrote:

> Hi Robert,
>
> thanks for you reply.
>
> I am pretty sure that the settings did not change. But what i noticed is
> that the build is running better when libc++ and the c++11 standard is used
> when compiling.
>
> Currently if there is a clang compiler, the standard used is still c++98.
> This is currently hard coded and not configurable from cmake. Since
> dependent projects use the c++11 standard and libc++ as standard library
> implementation, there are linking issues if osg is not build with libc++
> due to incompatibilities of std::string in libstdc++ and libc++
>
>
> I had to adapt some plugins (added some casts to remove compiling errors)
> in oder to make osg compile. Do you think it is useful to switch the c++
> versions in CMAKE at least for newer CLANG versions.
>
> The current Xcode provides the clang 5 as default compiler.
>
> Do you think these changes could be integrated into osg and the defaults
> can be changed to libc++ and c++11 for clang compiling ?
>
> Thank you!
>
> Cheers,
> Jan
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=56849#56849
>
>
>
>
>
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