Hi Dario, I'm not the author of the LSPSM technique so can't really help debug it specifically. From looking at the two images it looks like the 3.2.x version is not providing an ambient component for lighting. In general with shadows you will need to provide your own shaders, so I'd guess with the right shader this issue would go away.
I am the original author of the VDSM technique though so would have a better chance of doing support with it. It's been extended a bit by Rui Wang since I wrote it too, so he might also be able to help with debugging of VDSM usage. The VDSM technique was written because of weaknesses in the LSPSM approach that couldn't be resolved so works better across a great range of datasets. I would recommend that you move across. Robert. On 31 October 2013 16:10, Dario Minieri <[email protected]> wrote: > Hi, > > No, in this example I have no custom shaders....if I try to use my own > custom shaders based on 3.0.1rc3 lspsm I receive a "Warning: detected > OpenGL error 'invalid operation' at after RenderBin::draw(..)" and the > screen comes obviously black. So, right now, I'll be happy if shadows > re-work without others complications. > > Sorry for low quality attach, but this one give you the idea. > > Thank you! > > Cheers, > Dario > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=57030#57030 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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