> You still can render to them in separate passes. > 1.pass: Render texture to FBO with color buffer1 > 2.pass: Render water to FBO with color buffer2 > 3.pass: Combine to result buffer (possibly framebuffer)
hmm yeah interesting... two problems that I would need to overcome then: how to do multiple passes in OSg (possibly there is a tutorial for that) but another problem is: I need to reuse the zbuffer from the terrain render for the water render or else it will just render all water pixels, including the onces hidden behind the hills of the terrain and such... is that easy to do? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57146#57146 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

