ahh someone on the opengl forum pointed out that it was probably the alpha 
test, which is was. 

" The alpha test discards a fragment conditional on the outcome of a comparison 
between the incoming fragment's alpha value and a constant value. "

finally it works! :)

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57152#57152





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