Hi,
I'm using blender to modelling, unwrapping and mapping. Now I want to send my 
textured model to openscenegraph. I saw there is different ways to send a 
textured model to openscengraph. Exporting the .blend to .obj, .3ds or using 
the osgexporter.

Well, first I noticed they don't lead to the exact same result. iirc the .obj 
looked smoothed, the .3ds looked flat, the .osgt looked flat but texture wasn't 
right...

So, I guess many people use blender and openscenegraph, could you please tell 
me how you guys do to import your models in openscenegraph.

Also, I'm using a parallax mapping shader in openscenegraph. I need to know how 
to recreate the uvmap made in blender in openscenegraph. I mean in blender I 
can have this view :

http://img843.imageshack.us/img843/5452/h3pa.png

in openscenegraph how and where are stored the position of each vertex in 
"uv-map view" ? I would like to recreate the 2D uv map view to fit my pictures 
used for the parallax mapping.
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