Hi, I'm using blender to modelling, unwrapping and mapping. Now I want to send my textured model to openscenegraph. I saw there is different ways to send a textured model to openscengraph. Exporting the .blend to .obj, .3ds or using the osgexporter.
Well, first I noticed they don't lead to the exact same result. iirc the .obj looked smoothed, the .3ds looked flat, the .osgt looked flat but texture wasn't right... So, I guess many people use blender and openscenegraph, could you please tell me how you guys do to import your models in openscenegraph. Also, I'm using a parallax mapping shader in openscenegraph. I need to know how to recreate the uvmap made in blender in openscenegraph. I mean in blender I can have this view : http://img843.imageshack.us/img843/5452/h3pa.png in openscenegraph how and where are stored the position of each vertex in "uv-map view" ? I would like to recreate the 2D uv map view to fit my pictures used for the parallax mapping. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

