still looking for help
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En date de : Sam, 9.11.13, First Last <[email protected]> a écrit :

 Objet : [osg-users] uv-map from blender to openscenegraph + model importation
 À : [email protected]
 Date: samedi 9 novembre 2013 12 h 01
 
 Hi,
 I'm using blender to modelling, unwrapping and mapping. Now
 I want to send my textured model to openscenegraph. I saw
 there is different ways to send a textured model to
 openscengraph. Exporting the .blend to .obj, .3ds or using
 the osgexporter.
 
 Well, first I noticed they don't lead to the exact same
 result. iirc the .obj looked smoothed, the .3ds looked flat,
 the .osgt looked flat but texture wasn't right...
 
 So, I guess many people use blender and openscenegraph,
 could you please tell me how you guys do to import your
 models in openscenegraph.
 
 Also, I'm using a parallax mapping shader in openscenegraph.
 I need to know how to recreate the uvmap made in blender in
 openscenegraph. I mean in blender I can have this view :
 
 http://img843.imageshack.us/img843/5452/h3pa.png
 
 in openscenegraph how and where are stored the position of
 each vertex in "uv-map view" ? I would like to recreate the
 2D uv map view to fit my pictures used for the parallax
 mapping.
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