Hi,

I guess answer to main question would be go ahead and add this. But I just
want to write about something else here. If you attach Texture2DMultisample
to Camera you would want to leave the number of samples and color samples
at 0. Thats because these params are used to set up rendering to
multisampled Renderbuffer objects and in post step that Renderbuffer is
copied to attached texture. If you set Texture2DMultisample and additionaly
set numbers of samples in attach it will do rendering to Renderbuffer and
then will copy the result to your Texture2DMultisample attachment. I guess
its not what you are after.

Cheers,
Wojtek Lewandowski.


2013/11/11 Sebastian Messerschmidt <[email protected]>

> Hi,
>
> maybe this seems like s stupid question but why does
> osg::Texture2DMultisample does not have a getNumSamples() function?
> This might come in handy if, like in my case, a texture is passed around
> for MRT binding (camera->attach), to determine the number of samples for
> the attach function.
> Would it be okay to add the get function?
>
> cheers
> Sebastian
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