Hi Community, I would like to do this mentioned in the subject and I am facing issues. Sounds pretty simple but need help.
The model is attached to osg::MatrixTransform and I have osg::UpdateCallback attached to it that sets the Matrix based on the camera. So here is the snippet from the callback: osg::MatrixTransform* mxt = dynamic_cast<osg::MatrixTransform*>(node); osg::Vec3 pos = camera->getInverseViewMatrix().getTrans(); osg::Quat rot = camera->getInverseViewMatrix().getRotate(); mxt->setMatrix(osg::Matrix::rotate(rot)*osg::Matrix::translate(pos)). It doesn't look right. What is wrong with this code? Also, there is some delay (when I don't apply the orientation just for debug), the model when attached is sort of delayed following the camera. Any hints? Thanks a bunch Nick -- trajce nikolov nick
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