Hi Robert, thanks for the hint. I don't have CameraManipulator. Anyway I made it work with HUD like approach.
Thanks again Nick On Thu, Nov 14, 2013 at 2:55 PM, Robert Milharcic < robert.milhar...@ib-caddy.si> wrote: > On 14.11.2013 11:32, Trajce Nikolov NICK wrote: > >> It doesn't look right. What is wrong with this code? Also, there is some >> delay (when I don't apply the orientation just for debug), the model when >> attached is sort of delayed following the camera. Any hints? >> > > Hi Nick, > > I'm just guessing here, but if model is delayed, it probably means that > camera's view matrix wasn't updated yet. If I remember correctly, Viewer > will update its camera by calling cameraManipulator->updateCamera() > somewhere in the update traversal too... so, maybe node callback is called > before updateCamera()? Maybe you could cast camera->getView() to > osg::Viewer::View and then call getViewerBase(), cast it to proper Viewer > and call viewer->getCameraManipulator()->updateCamera() ... > > Robert Milharcic > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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