Hi Robert,

thanks for the hint. I don't have CameraManipulator. Anyway I made it work
with HUD like approach.

Thanks again

Nick


On Thu, Nov 14, 2013 at 2:55 PM, Robert Milharcic <
robert.milhar...@ib-caddy.si> wrote:

> On 14.11.2013 11:32, Trajce Nikolov NICK wrote:
>
>> It doesn't look right. What is wrong with this code? Also, there is some
>> delay (when I don't apply the orientation just for debug), the model when
>> attached is sort of delayed following the camera. Any hints?
>>
>
> Hi Nick,
>
> I'm just guessing here, but if model is delayed, it probably means that
> camera's view matrix wasn't updated yet. If I remember correctly, Viewer
> will update its camera by calling cameraManipulator->updateCamera()
> somewhere in the update traversal too... so, maybe node callback is called
> before updateCamera()? Maybe you could cast camera->getView() to
> osg::Viewer::View and then call getViewerBase(), cast it to proper Viewer
> and call viewer->getCameraManipulator()->updateCamera() ...
>
> Robert Milharcic
>
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>



-- 
trajce nikolov nick
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