yeah .. I saw it too a bit late. My intellisense was dropping osg::View
methods so I totally missed osgViewer::View. Works now. Thanks Mattias

Cheers,
Nick


On Mon, Nov 18, 2013 at 12:54 PM, Mattias Helsing <helsin...@gmail.com>wrote:

> ...sorry, the last should be:
>
> osgViewer::Viewer* viewer =
> dynamic_cast<osgViewer::CompositeViewer*>(view->getViewerBase());
>
> Mattias
>
> On Mon, Nov 18, 2013 at 10:52 AM, Mattias Helsing <helsin...@gmail.com>
> wrote:
> > Hi Nick,
> > try one of:
> >
> > osgViewer::Viewer* viewer =
> dynamic_cast<osgViewer::Viewer*>(camera->getView());
> >
> > or
> >
> > osgViewer::View* view =
> dynamic_cast<osgViewer::View*>(camera->getView());
> > osgViewer::Viewer* viewer =
> dynamic_cast<osgViewer::CompositeViewer*>(view);
> >
> > ...from top of head :)
> > Mattias
> >
> > On Mon, Nov 18, 2013 at 10:27 AM, Trajce Nikolov NICK
> > <trajce.nikolov.n...@gmail.com> wrote:
> >> Hi Community,
> >>
> >> I am working with OSG based application that has plug-in based
> architecture.
> >> So I wrote plugins that has to deal with the scene, and these are dlls
> with
> >> some interface. The only available data structure in the interface is
> the
> >> scene root.
> >>
> >> Is there a way to get a pointer to the Viewer from the scene? I was
> hoping
> >> to find something like
> >>
> >> osg::Camera* camera = ...
> >> camera->getView()->getViewer() but there is nothing like this in the
> API.
> >> Any hints?
> >>
> >> Thanks a bunch
> >>
> >> Nick
> >>
> >> --
> >> trajce nikolov nick
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
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>



-- 
trajce nikolov nick
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