Hi Robert, thanks for your answer. I agree with you for most applications.
Now the thing is, we are currently adding a simple text-based Shader Editor in our application. So while writing the shader the developer will change uniform names almost for certain. Now the developer will not understand why to create a new uniform having the same values when one would expect a rename feature like let's say in RenderMonkey. But as said, I will work around it, internally copying the data of the uniform when "Rename" is requested from our User Interface. Thank you! Cheers, Johannes ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57603#57603 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

