Hi Robert,

thanks for your answer. I agree with you for most applications.

Now the thing is, we are currently adding a simple text-based Shader Editor in 
our application. So while writing the shader the developer will change uniform 
names almost for certain. Now the developer will not understand why to create a 
new uniform having the same values when one would expect a rename feature like 
let's say in RenderMonkey.

But as said, I will work around it, internally copying the data of the uniform 
when "Rename" is requested from our User Interface.

 
Thank you!

Cheers,
Johannes

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http://forum.openscenegraph.org/viewtopic.php?p=57603#57603





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