Hi Dominik,

The max exporter does not currently support character animations. It's been
requested a few times though. My schedule is mostly free this week, so I
will spend some time looking into it. I don't have much experience with
the osgAnimation library though. I'm hoping there is a straightforward
mapping from the 3ds Max character animation/skinning features to
osgAnimation.

Cheers,
Farshid

On Monday, December 16, 2013, shinyclaw wrote:

> Hi all, is there a possibility to export a character using biped
> animation? When I try to export animation in that way, only biped parts are
> animated, but not the character. Also, I think, that biped data should not
> be exported at all as a part of exported geometry...
>
> Regards,
> Dominik
>
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