Hi Dominik, The max exporter does not currently support character animations. It's been requested a few times though. My schedule is mostly free this week, so I will spend some time looking into it. I don't have much experience with the osgAnimation library though. I'm hoping there is a straightforward mapping from the 3ds Max character animation/skinning features to osgAnimation.
Cheers, Farshid On Monday, December 16, 2013, shinyclaw wrote: > Hi all, is there a possibility to export a character using biped > animation? When I try to export animation in that way, only biped parts are > animated, but not the character. Also, I think, that biped data should not > be exported at all as a part of exported geometry... > > Regards, > Dominik >
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