Hi Community, I have a simple scene of a car model with a windshield (two separate models combined in runtime). There is osg::MatrixTransform node on top of the car that moves it around, and the windshield is attached to the scene that also has osg::MatrixTransform on top of it with an UpdateCallback that copies the car's matrix.
( the real scene is a bit different but this is the concept) I am seeing the windshild has some delay in following the car model while moving and at lower framerates. I think I just tried everything but always this is the same case Any clue and hints? Thanks a bunch! Nick -- trajce nikolov nick
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org