Hi all.

I was trying to catch up a bit on the newer stuff on OpenGL.
What is the status of dropping all gl_material, gl_light stuff in shaders
(using uniforms only)?

Is that part of any released version of OSG, or is it part of the
ShaderComposition work still in trunk?

/Anders


-- 
__________________________________________
Anders Backman, HPC2N
90187 UmeƄ University, Sweden
and...@cs.umu.se http://www.hpc2n.umu.se
Cell: +46-70-392 64 67
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