Hi all. I was trying to catch up a bit on the newer stuff on OpenGL. What is the status of dropping all gl_material, gl_light stuff in shaders (using uniforms only)?
Is that part of any released version of OSG, or is it part of the ShaderComposition work still in trunk? /Anders -- __________________________________________ Anders Backman, HPC2N 90187 UmeƄ University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org