Hi Robert,

machine per channel, the view matrices are set to blend on the edges. I
will try your hint and let you know

Nick


On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield
<robert.osfi...@gmail.com>wrote:

> Hi Nick,
>
> On 23 December 2013 07:41, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> I tried the default osgParticle::PrecipitationEffect accross three
>> channels (left,center,right) with the default settings and the observation
>> is that is shows ok on the center and right channels, however there is no
>> effect on the left channels - same code only the view and projection matrix
>> different. Any clue why?
>>
>
> I don't have any ideas why this might happen.  How are you setting up the
> different channels?  Different machines?  Sample machine different graphics
> contexts?
>
> What happens if you change the view matrix of the left channel to be
> nearer to the centre direction?
>
> Robert.
>
>
>
>
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>


-- 
trajce nikolov nick
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