Hi Sebastian, I checked the KInfocenter on OpenSUSE and it says the Max. 3D texture size is 2048. The OpenGL wiki says "For 3D textures, no dimension can be greater than GL_MAX_3D_TEXTURE_SIZE in size." So I guess I'm violating this criteria and hence the wierd result. This leads me to my next question: is it possible to still squeeze my data which is say (127x4098x63) into a 3D image that is (127x2048x63) and still preserve the data->image mapping?
Regards, Josiah
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