can't you split your data set across several 3D textures and join these
back together during the visualization phase?




2014/1/21 Josiah Jideani <[email protected]>

> Hi Sebastian,
>
> I checked the KInfocenter on OpenSUSE and it says the Max. 3D texture size
> is 2048.  The OpenGL wiki says "For 3D textures, no dimension can be
> greater than GL_MAX_3D_TEXTURE_SIZE in size."
> So I guess I'm violating this criteria and hence the wierd result.  This
> leads me to my next question: is it possible to still squeeze my data which
> is say (127x4098x63) into a 3D image that is (127x2048x63) and still
> preserve the data->image mapping?
>
> Regards,
> Josiah
>
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