can't you split your data set across several 3D textures and join these back together during the visualization phase?
2014/1/21 Josiah Jideani <[email protected]> > Hi Sebastian, > > I checked the KInfocenter on OpenSUSE and it says the Max. 3D texture size > is 2048. The OpenGL wiki says "For 3D textures, no dimension can be > greater than GL_MAX_3D_TEXTURE_SIZE in size." > So I guess I'm violating this criteria and hence the wierd result. This > leads me to my next question: is it possible to still squeeze my data which > is say (127x4098x63) into a 3D image that is (127x2048x63) and still > preserve the data->image mapping? > > Regards, > Josiah > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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