Hello All,

I'm writing some code for integrating a HMD into my application. I have an RTT 
camera that moves with the main camera by Relative_RF and renders out to a 
texture. This texture is then setup as an HUD via another geode where the 
distortion happens and a different camera sees the same which passes it along 
in the scenegraph. When I set the main camera to stereo, I do see the left and 
right eye being rendered fine and everything looks right. Except, I see a one 
frame delay between the left and right camera update. Is there a way to force 
them to draw in sync? Any help would be very much appreciated. 

I use OSG 2.8.2  
... 

Thank you!

Cheers,
Arun

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http://forum.openscenegraph.org/viewtopic.php?p=58013#58013





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