Hello All, I'm writing some code for integrating a HMD into my application. I have an RTT camera that moves with the main camera by Relative_RF and renders out to a texture. This texture is then setup as an HUD via another geode where the distortion happens and a different camera sees the same which passes it along in the scenegraph. When I set the main camera to stereo, I do see the left and right eye being rendered fine and everything looks right. Except, I see a one frame delay between the left and right camera update. Is there a way to force them to draw in sync? Any help would be very much appreciated.
I use OSG 2.8.2 ... Thank you! Cheers, Arun ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58013#58013 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

