Hi Arun, What type of HMD are you using?
In my Oculus Rift library I use a master camera with two slave cameras that render to texture. And I have not noticed any frame delay between left and right. Check the following thread: http://forum.openscenegraph.org/viewtopic.php?t=12490 Cheers, Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58034#58034 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

