Hi Arun,

What type of HMD are you using? 

In my Oculus Rift library I use a master camera with two slave cameras that 
render to texture. And I have not noticed any frame delay between left and 
right.

Check the following thread:
http://forum.openscenegraph.org/viewtopic.php?t=12490

Cheers,
Björn

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58034#58034





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