Hi,
I'm trying to load an heightfield and smooth it by adding a
GeometryTechnique to the osgTerrain::TerrainTile.
Since I didn't get it working I tried the osgthreadedTerrain example.
Loading a heightfield or "elevation from texture" and modifying the
filter used doesn't change anything there too.
Can someone explain what I might be doing wrong, or check if the example
is working for them?
cheers
Sebastian
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