We're using 3.0.1. I'd like to update, but at the moment don't have time and have something else going on.
I'm able to build on a Mac OS X 10.7.5 machine. With a few changes to our makefile (which calls cmake and then gmake), I'm trying to build on Mac OS X 10.8. (The changes involve specifying SDK so we can get past the test for a C compiler.) But after that, it says that OPENGL_INCLUDE_DIR is set to NOTFOUND. When I search for help on this, all I see are references to OpenGL ES, iphones, etc. I'm just building on a mac, and am not after ES. Is there something else I need to do to build 3.0.1 on 10.8.5, when I can build on 10.7.5? Why is it looking for OPENGL_INCLUDE_DIR on 10.8 and not 10.7? (The CMake cache file seems to show it as NOTFOUND as well.) If that's the answer, what would I set it to? I'm open to the possibility that I need to upgrade, but at this point only if that's what I need to do to move forward. I'd like to update OSG to more recent at a time when I'm not trying to fix something else at the same time. thanks andy
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