No, the model was actually modeled without sense for real-time (or maybe I am too old school). But the rendering performance on the latest NVIDIA board are really bad. Can you tell more about your work on the space partitioning you have done? If this is not osg related we can go off-line from the list. Please let me know.
Nick On Fri, Jan 31, 2014 at 8:16 PM, deniz diktas <[email protected]> wrote: > Hi Nick, > > ok, I see. Where is this thing being done bad? Inside OSG? > My main line of previous work was space partitioning. Let me know if I can > be of any help there. > > Best, > -deniz > > > Trajce Nikolov NICK wrote: > > Hi Deniz, > > > > I have a terrain model built in Creator (OpenFlight) and I want to make > a quad tree like structure to optimize it since it is done really bad - > roads and other linear features as one large mesh that can be decomposed > and tiled and things like that, buildings far away from eachother in one > mesh etc. The author I guess has meshed based on the attributes (texture), > but to make it tiled it can be better I think. There is a tool for this > (DART from Presagis) but I don't have it and I don't want to do it in > Creator manually (btw, is there a way to do it in Creator ?). Can someone > give insides in the KdTree implementation in OSG? And thanks for the hint! > > > > > > Cheers, > > Nick > > > > > > > > On Fri, Jan 31, 2014 at 7:52 PM, deniz diktas < ()> wrote: > > > > > Hi Nick, > > > > > > There is the osg::KdTree, but I have never used it before. > > > What do you want to use the space partitioning for? > > > > > > -deniz > > > > > > > > > Trajce Nikolov NICK wrote: > > > > > > > Hi Community, > > > > > > > > is there a way to do this with osg (not with engineering) maybe > something built in > > > > > > > > > > > > Thanks a bunch! > > > > > > > > > > > > Nick > > > > > > > > -- > > > > trajce nikolov nick > > > > > > > > ------------------ > > > > Post generated by Mail2Forum > > > > > > > > > > > > > ------------------ > > > Read this topic online here: > > > http://forum.openscenegraph.org/viewtopic.php?p=58117#58117 ( > http://forum.openscenegraph.org/viewtopic.php?p=58117#58117) > > > > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > () > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org( > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > > > > -- > > trajce nikolov nick > > > > ------------------ > > Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58119#58119 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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