sure, you have my e-mail address, just send me an e-mail and we will take it from there.
Trajce Nikolov NICK wrote: > No, the model was actually modeled without sense for real-time (or maybe I am > too old school). But the rendering performance on the latest NVIDIA board are > really bad. Can you tell more about your work on the space partitioning you > have done? If this is not osg related we can go off-line from the list. > Please let me know. > > Nick > > > > On Fri, Jan 31, 2014 at 8:16 PM, deniz diktas < ()> wrote: > > > Hi Nick, > > > > ok, I see. Where is this thing being done bad? Inside OSG? > > My main line of previous work was space partitioning. Let me know if I can > > be of any help there. > > > > Best, > > -deniz > > > > > > Trajce Nikolov NICK wrote: > > > > > > > Hi Deniz, > > > > > > I have a terrain model built in Creator (OpenFlight) and I want to make a > > > quad tree like structure to optimize it since it is done really bad - > > > roads and other linear features as one large mesh that can be decomposed > > > and tiled and things like that, buildings far away from eachother in one > > > mesh etc. The author I guess has meshed based on the attributes > > > (texture), but to make it tiled it can be better I think. There is a tool > > > for this (DART from Presagis) but I don't have it and I don't want to do > > > it in Creator manually (btw, is there a way to do it in Creator ?). Can > > > someone give insides in the KdTree implementation in OSG? And thanks for > > > the hint! > > > > > > > > > Cheers, > > > Nick > > > > > > > > > > > > > > > > > > > On Fri, Jan 31, 2014 at 7:52 PM, deniz diktas < ()> wrote: > > > > > > > > > > Hi Nick, > > > > > > > > There is the osg::KdTree, but I have never used it before. > > > > What do you want to use the space partitioning for? > > > > > > > > -deniz > > > > > > > > > > > > Trajce Nikolov NICK wrote: > > > > > > > > > > > > > Hi Community, > > > > > > > > > > is there a way to do this with osg (not with engineering) maybe > > > > > something built in > > > > > > > > > > > > > > > Thanks a bunch! > > > > > > > > > > > > > > > Nick > > > > > > > > > > -- > > > > > trajce nikolov nick > > > > > > > > > > ------------------ > > > > > Post generated by Mail2Forum > > > > > > > > > > > > > > > > > > > > > > ------------------ > > > > Read this topic online here: > > > > > > > > > > > > > > > > > > http://forum.openscenegraph.org/viewtopic.php?p=58117#58117 > > > > (http://forum.openscenegraph.org/viewtopic.php?p=58117#58117) > > > > (http://forum.openscenegraph.org/viewtopic.php?p=58117#58117 > > > > (http://forum.openscenegraph.org/viewtopic.php?p=58117#58117)) > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > () > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)) > > > > > > > > > > > > > > > > > > > > > > > -- > > > trajce nikolov nick > > > > > > ------------------ > > > Post generated by Mail2Forum > > > > > > > > > ------------------ > > Read this topic online here: > > > > http://forum.openscenegraph.org/viewtopic.php?p=58119#58119 > > (http://forum.openscenegraph.org/viewtopic.php?p=58119#58119) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > > -- > trajce nikolov nick > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58122#58122 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

