sure, you have my e-mail address, just send me an e-mail and we will take it 
from there.


Trajce Nikolov NICK wrote:
> No, the model was actually modeled without sense for real-time (or maybe I am 
> too old school). But the rendering performance on the latest NVIDIA board are 
> really bad. Can you tell more about your work on the space partitioning you 
> have done? If this is not osg related we can go off-line from the list. 
> Please let me know. 
> 
> Nick
> 
> 
> 
> On Fri, Jan 31, 2014 at 8:16 PM, deniz diktas < ()> wrote:
> 
> > Hi Nick,
> > 
> > ok, I see. Where is this thing being done bad? Inside OSG?
> > My main line of previous work was space partitioning. Let me know if I can 
> > be of any help there.
> > 
> > Best,
> > -deniz
> > 
> > 
> > Trajce Nikolov NICK wrote:
> > 
> > 
> > > Hi Deniz,
> > > 
> > > I have a terrain model built in Creator (OpenFlight) and I want to make a 
> > > quad tree like structure to optimize it since it is done really bad - 
> > > roads and other linear features as one large mesh that can be decomposed 
> > > and tiled and things like that, buildings far away from eachother in one 
> > > mesh etc. The author I guess has meshed based on the attributes 
> > > (texture), but to make it tiled it can be better I think. There is a tool 
> > > for this (DART from Presagis) but I don't have it and I don't want to do 
> > > it in Creator manually (btw, is there a way to do it in Creator ?). Can 
> > > someone give insides in the KdTree implementation in OSG? And thanks for 
> > > the hint!
> > > 
> > > 
> > > Cheers,
> > > Nick
> > > 
> > > 
> > > 
> > > 
> > 
> > 
> > > On Fri, Jan 31, 2014 at 7:52 PM, deniz diktas < ()> wrote:
> > > 
> > > 
> > > > Hi Nick,
> > > > 
> > > > There is the osg::KdTree, but I have never used it before.
> > > > What do you want to use the space partitioning for?
> > > > 
> > > > -deniz
> > > > 
> > > > 
> > > > Trajce Nikolov NICK wrote:
> > > > 
> > > > 
> > > > > Hi Community,
> > > > > 
> > > > > is there a way to do this with osg (not with engineering) maybe 
> > > > > something built in
> > > > > 
> > > > > 
> > > > > Thanks a bunch!
> > > > > 
> > > > > 
> > > > > Nick
> > > > > 
> > > > > --
> > > > > trajce nikolov nick
> > > > > 
> > > > >  ------------------
> > > > > Post generated by Mail2Forum
> > > > > 
> > > > > 
> > > > 
> > > > 
> > > > ------------------
> > > > Read this topic online here:
> > > > 
> > > 
> > 
> > 
> > > 
> > > > http://forum.openscenegraph.org/viewtopic.php?p=58117#58117 
> > > > (http://forum.openscenegraph.org/viewtopic.php?p=58117#58117) 
> > > > (http://forum.openscenegraph.org/viewtopic.php?p=58117#58117 
> > > > (http://forum.openscenegraph.org/viewtopic.php?p=58117#58117))
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > _______________________________________________
> > > > osg-users mailing list
> > > >  ()
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org))
> > > > 
> > > > 
> > > 
> > > 
> > > 
> > > 
> > > --
> > > trajce nikolov nick
> > > 
> > >  ------------------
> > > Post generated by Mail2Forum
> > > 
> > 
> > 
> > ------------------
> > Read this topic online here:
> > 
> > http://forum.openscenegraph.org/viewtopic.php?p=58119#58119 
> > (http://forum.openscenegraph.org/viewtopic.php?p=58119#58119)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> > 
> > 
> 
> 
> 
> 
> -- 
> trajce nikolov nick
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58122#58122





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to