your render bin must be a depth sorted bin, created e.g. like pStateSet->setRenderBinDetails( 5, "*DepthSortedBin*" )
the TRANSPARENT_BIN is depth sorted by default. Christian 2014-02-03 Daniel Schmid <[email protected]>: > Hi all > > > > I have a custom renderstage, that I use for prerendering of a > sub-scenegraph. The drawables within are stacked along the y axis (up) to > simulate priority, the projection is done as view-from-top. The highest-y > drawable is supposed to be drawn last (topmost). Since I look down on from > above, the y axis is also equivalent to the scene depth, so I tried to > achieve this by calling > > > > _readRenderstage->sortBackToFront(); > > > > right before > > > > _readRenderstage->draw(*drawState, previous); > > > > but this didn't bring any sorting at all. The drawables are all drawn in > the order they are added to their parent geode. I have a depthbuffer, depth > test is on etc. > > > > What am I missing? > > > > Daniel > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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