Hi all I have a custom renderstage, that I use for prerendering of a sub-scenegraph. The drawables within are stacked along the y axis (up) to simulate priority, the projection is done as view-from-top. The highest-y drawable is supposed to be drawn last (topmost). Since I look down on from above, the y axis is also equivalent to the scene depth, so I tried to achieve this by calling
_readRenderstage->sortBackToFront(); right before _readRenderstage->draw(*drawState, previous); but this didn't bring any sorting at all. The drawables are all drawn in the order they are added to their parent geode. I have a depthbuffer, depth test is on etc. What am I missing? Daniel
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