Hi all

I have a custom renderstage, that I use for prerendering of a sub-scenegraph. 
The drawables within are stacked along the y axis (up) to simulate priority, 
the projection is done as view-from-top. The highest-y drawable is supposed to 
be drawn last (topmost). Since I look down on from above, the y axis is also 
equivalent to the scene depth, so I tried to achieve this by calling

  _readRenderstage->sortBackToFront();

right before

  _readRenderstage->draw(*drawState, previous);

but this didn't bring any sorting at all. The drawables are all drawn in the 
order they are added to their parent geode. I have a depthbuffer, depth test is 
on etc.

What am I missing?

Daniel
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to