Hi!

does anyone know of any binaries of osg/osgearth built with VS2012 or even better VS2013?

I have tried myself but being a rookie at cmake and the idiosyncraises of interdependant open source libraries at large I got stuck at Collada DOM, which was a beast.

I have repeatedly asked the "standard source", Alphapixel, for help but they seem to be stuck at VS2010 despite my pleading with them now for almost a year to get it done.

So, if anyone has done this or even if you have a source tree for a previous version that you could just zip up I would be very grateful.

The reason for requiring modern compilers is that my own code uses C++11 features. I wrote a lot of this code before realizing I wanted to go 3D...

I also link with wxWidgets, but that does not seem to be a problem at least for the parts of OSG I was able to compile (i.e. most of it except Collada). I haven't tried compiling osgEarth itself but I really do need Collada export anyway to be able to transfer data to OpenSimulator, which only eats Collada...

--
Bengt Gustafsson
CEO, Beamways AB
Westmansgatan 37A
582 16 Linköping, Sweden
+46 13 465 10 85
www.beamways.com

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