Hi Martin, That sounds great. It would be nice if you could send a submission to the osg-submission list. Here[1] you have the submission protocol
Thanks. [1]http://www.openscenegraph.org/index.php/community/submission-protocol 2014-01-10 22:24 GMT+01:00 Martin Siggel <[email protected]>: > Hi, > > although everyone here said, that you can't run osg in the android > emulator, i finally managed to run an example in the emulator (see attached > screenshot). > > Our app is based on the osgAndroidExampleGles1 sample. I had to modify the > constructors in EGLview.java to: > > public EGLview(Context context) { > super(context); > //init(false, 16, 8); > init(false, 0, 0); > } > public EGLview(Context context, AttributeSet attrs) { > super(context,attrs); > //init(false, 16, 8); > init(false, 0, 0); > } > > If you wan't to know more in detail, I can provide more code. To my setup: > Android x86 target with HAXM driver and host GPU support. > It will probably also work on an arm emulator device. > > Cheers, > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=57856#57856 > > > > > Attachments: > http://forum.openscenegraph.org//files/osg_android_207.png > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres
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