Hi Martin,

That sounds great. It would be nice if you could send a submission to the
osg-submission list.
Here[1] you have the submission protocol

Thanks.

[1]http://www.openscenegraph.org/index.php/community/submission-protocol



2014-01-10 22:24 GMT+01:00 Martin Siggel <[email protected]>:

> Hi,
>
> although everyone here said, that you can't run osg in the android
> emulator, i finally managed to run an example in the emulator (see attached
> screenshot).
>
> Our app is based on the osgAndroidExampleGles1 sample. I had to modify the
> constructors in EGLview.java to:
>
>         public EGLview(Context context) {
>             super(context);
>             //init(false, 16, 8);
>             init(false, 0, 0);
>         }
>         public EGLview(Context context, AttributeSet attrs) {
>             super(context,attrs);
>             //init(false, 16, 8);
>             init(false, 0, 0);
>         }
>
> If you wan't to know more in detail, I can provide more code. To my setup:
> Android x86 target with HAXM driver and host GPU support.
> It will probably also work on an arm emulator device.
>
> Cheers,
> Martin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=57856#57856
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/osg_android_207.png
>
>
> _______________________________________________
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> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Jordi Torres
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