Hi folks,
I found the problem and thus a solution.
The main issue was that I generated the project with CMake and therefore
the framework paths where missing.
I came up with a solution adding the frameworks programmatically using a
CMake-macro which made linking to libz and curl possible. The
iOSSimulator project is running as expected loading obj files from a
HTTP url.
Finally!
If anyone is interested I can contribute the CMake file (Sorry I simpy
hate using pre-baked Solution/XCode files etc.)
I'm sure I will be back with further questions ;-)
Thanks for the support, especially to Stephan.
cheers
Sebastian
Am 18.03.2014 10:12, schrieb Stephan Maximilian Huber:
HI Sebastian,
Am 18.03.2014 um 09:58 schrieb Sebastian Messerschmidt
<[email protected] <mailto:[email protected]>>:
I'm still struggling with the issue. Could you (or someone else) try
to link the curl plugin in a iOS-Simulator project and check if the
linker complains?
As said before I'm not familiar with the MacOS/iOS platform, so I
don't know the tools to check the dependencies neither I know which
SSL library could be appropriate to link.
All I can say is that it's working for me. I don't use any SSL-stuff
with libcurl. I am just using the osgdb_curl plugin and the libcurl.a
Have a look at the Present3D-Control-app how the linking etc is
setup, maybe there are some differences.
I don't use SSL directly. I'm simply linking the curl.a delivered at
the github page you pointed me to, which gives me the linker error.
Thanks for the hint, I'll check the Present3D app, maybe I can locate
the correct libraries there.
And please: Post the exact error-messages, the complete output of the
linking-stage.
Ok, I will try to.
cheers,
Stephan
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