Hi, Sebastian.
I would like to have a look at that CMake file :)
Thanks.

2014-03-19 4:45 GMT+07:00 Sebastian Messerschmidt <
[email protected]>:

>  Hi folks,
>
> I found the problem and thus a solution.
> The main issue was that I generated the project with CMake and therefore
> the framework paths where missing.
> I came up with a solution adding the frameworks programmatically using a
> CMake-macro which made linking to libz and curl possible. The iOSSimulator
> project is running as expected loading obj files from a HTTP url.
> Finally!
>
> If anyone is interested I can contribute the CMake file (Sorry I simpy
> hate using pre-baked Solution/XCode files etc.)
>
>
> I'm sure I will be back with further questions ;-)
> Thanks for the support, especially to Stephan.
>
> cheers
> Sebastian
>
> Am 18.03.2014 10:12, schrieb Stephan Maximilian Huber:
>
> HI Sebastian,
>
>  Am 18.03.2014 um 09:58 schrieb Sebastian Messerschmidt <
> [email protected]>:
>
> I'm still struggling with the issue. Could you (or someone else) try to
> link the curl plugin in a iOS-Simulator project and check if the linker
> complains?
> As said before I'm not familiar with the MacOS/iOS platform, so I don't
> know the tools to check the dependencies neither I know which SSL library
> could be appropriate to link.
>
>
>  All I can say is that it’s working for me. I don’t use any SSL-stuff
> with libcurl. I am just using the osgdb_curl plugin and the libcurl.a Have
> a look at the Present3D-Control-app how the linking etc is setup, maybe
> there are some differences.
>
> I don't use SSL directly. I'm simply linking the curl.a delivered at the
> github page you pointed me to, which gives me the linker error.
> Thanks for the hint, I'll check the Present3D app, maybe I can locate the
> correct libraries there.
>
>
>  And please: Post the exact error-messages, the complete output of the
> linking-stage.
>
> Ok, I will try to.
>
>
>  cheers,
>
>  Stephan
>
>
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