HI Alexis, This looks like an issue with your application setting up the viewer Camera's without initializing the Camera's StateSet to global defaults. 3.0.x and 3.1.x have a bug where the internal rendering setup overrides the Camera's StateSet forcing the global defaults so would hide where this wasn't done correctly so in effect hid this bug in client applications.
In OSG-3.2.x If you use osgViewer::View(er)'s default Camera it will by default set the the StateSet global defaults that you can then override if you wish, but if you apply your own osg::Camera in place of this it won't have the StateSet's set up with global defaults and will just what you set it up with, and if you don't provide any then it'll be just OpenGL defaults which won't enable key things like depth test. The simple solution is to reuse the View(er) Camera rather than replacing it, or if you do replace it call StateSet::setGlobalDefaults() on the Camera StateSet that you are applying. Robert. On 9 April 2014 08:51, alexis pierre <[email protected]> wrote: > Hi, > > I am trying to update a code that was working on 3.1.2. A osg::Node is loaded > from a stl file using osgDB::readNodeFile. > The Node is a Group with one Geode with one geometry. > There is a problem with the colors. The only code difference between osg > 3.2.0 and osg 3.1.2 is where I set the colors: > > > Code: > > void Mesh::setColor(osg::Vec4 color) { > #if OSG_VERSION_GREATER_OR_EQUAL(3, 2, 0) > osg::Geometry* geometry = > meshNode_->asGroup()->getChild(0)->asGeode()->getDrawable(0)->asGeometry(); > osg::Vec4Array* colors = new osg::Vec4Array; > colors->push_back(color); > colors->setBinding(osg::Array::BIND_OVERALL); > geometry->setColorArray(colors); > #else > osg::Geometry* geometry = > this->meshNode_->asGeode()->getDrawable(0)->asGeometry(); > osg::Vec4Array* colors = new osg::Vec4Array; > colors->push_back(color); > geometry->setColorArray(colors); > geometry->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE_SET); > #endif > > } > > > > The result I get are shown in the pictures attached. Do you have any idea > where this could come from? > > Thank you! > > Cheers, > alexis > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58826#58826 > > > > > Attachments: > http://forum.openscenegraph.org//files/osg312_109.png > http://forum.openscenegraph.org//files/osg320_786.png > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

