Hi, First, make sure the mutable elements of your scene are assigned DYNAMIC variance. Even once your thread of control has returned from the frame() call (if that is how you are running this), background threads from traversals may still be ongoing. If you set an element to DYNAMIC, it knows to complete the update and event traversals for that node before returning from the frame() call.
And after applying the above, if all you are doing is changing the osgText, why not use setText() instead of adding/removing the Geode? Thanks, Josh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58860#58860 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

