jhamell wrote: > Hi, > > First, make sure the mutable elements of your scene are assigned DYNAMIC > variance. Even once your thread of control has returned from the frame() > call (if that is how you are running this), background threads from > traversals may still be ongoing. If you set an element to DYNAMIC, it knows > to complete the update and event traversals for that node before returning > from the frame() call. > > And after applying the above, if all you are doing is changing the osgText, > why not use setText() instead of adding/removing the Geode? > > Thanks, > Josh
Thank tou so much! I dont know how could I overlooked setText()... ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58862#58862 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

