jhamell wrote:
> Hi,
> 
> First, make sure the mutable elements of your scene are assigned DYNAMIC 
> variance.  Even once your thread of control has returned from the frame() 
> call (if that is how you are running this), background threads from 
> traversals may still be ongoing.  If you set an element to DYNAMIC, it knows 
> to complete the update and event traversals for that node before returning 
> from the frame() call.
> 
> And after applying the above, if all you are doing is changing the osgText, 
> why not use setText() instead of adding/removing the Geode?
> 
> Thanks,
> Josh


Thank tou so much!

I dont know how could I overlooked setText()...

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http://forum.openscenegraph.org/viewtopic.php?p=58862#58862





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