Hi Martin and David,

Are you talking about osgAndroid's project on gitorious or the examples
inside osg source code?

If it's the osgAndroid project I haven't reviewed the project for some time
since I'm pretty busy on other projects (osg related but for desktop) but
if do you find a better approach for initialize the EGL context, I'd be
glad to merge the changes :).

Cheers,
Rafa.



2014-04-09 19:07 GMT+02:00 Martin Siggel <[email protected]>:

> Hi David,
>
> we played around with android quite successfully. We could even run OSG on
> the emulator, even if everyone says that it doesn't work. Most of the
> problems come up, when creating the egl surface. Each device is different
> and supports different configurations of depth and stencil buffer. So you
> might play around with these 16 and 8 values in your code. Try to use
>
>   mview.Init(false, 0, 0)
>
> as a first step.
>
> Also have a look into the NDK GLES examples where they show, how to debug
> the EGL configuration.
>
> Cheers,
>
> Martin
> Am 09.04.2014 13:22 schrieb "David" <[email protected]>:
>
>> Hi,
>>
>> I was trying the OsgAndroid's buillt-in  application OsgSimple, it worked
>> great on the Android phones, but the same apk file does hangs up on the
>> tablet devices.
>>
>> Debugging into it shows that the program hangs at below code line:
>> mViewer = new Viewer(this);
>>
>> Does any one know how to solve this? Or did you encounter same issue or
>> have any suggestions? Thanks.
>>
>>
>> Cheers,
>> David
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=58679#58679
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
> _______________________________________________
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> [email protected]
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>
>


-- 
Rafael Gaitán Linares
CTO at Mirage Technologies S.L - http://www.mirage-tech.com
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