Thanks, Martin! Will have a try!

Martin Siggel wrote:
> Hi David,
> 
> we played around with android quite successfully. We could even run OSG on 
> the emulator, even if everyone says that it doesn't work. Most of the 
> problems come up, when creating the egl surface. Each device is different and 
> supports different configurations of depth and stencil buffer. So you might 
> play around with these 16 and 8 values in your code. Try to use 
> 
>   mview.Init(false, 0, 0) 
> 
> as a first step. 
> Also have a look into the NDK GLES examples where they show, how to debug the 
> EGL configuration.
> 
> Cheers, 
> Martin Am 09.04.2014 13:22 schrieb "David" < ()>:
> >  Hi,
> > 
> > I was trying the OsgAndroid's buillt-in  application OsgSimple, it worked 
> > great on the Android phones, but the same apk file does hangs up on the 
> > tablet devices.
> > 
> > Debugging into it shows that the program hangs at below code line:
> > mViewer = new Viewer(this);
> > 
> > Does any one know how to solve this? Or did you encounter same issue or 
> > have any suggestions? Thanks.
> > 
> > 
> > Cheers,
> > David
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=58679#58679 
> > (http://forum.openscenegraph.org/viewtopic.php?p=58679#58679)
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> > 
> 
> 
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