Thanks, Martin! Will have a try!
Martin Siggel wrote: > Hi David, > > we played around with android quite successfully. We could even run OSG on > the emulator, even if everyone says that it doesn't work. Most of the > problems come up, when creating the egl surface. Each device is different and > supports different configurations of depth and stencil buffer. So you might > play around with these 16 and 8 values in your code. Try to use > > mview.Init(false, 0, 0) > > as a first step. > Also have a look into the NDK GLES examples where they show, how to debug the > EGL configuration. > > Cheers, > Martin Am 09.04.2014 13:22 schrieb "David" < ()>: > > Hi, > > > > I was trying the OsgAndroid's buillt-in application OsgSimple, it worked > > great on the Android phones, but the same apk file does hangs up on the > > tablet devices. > > > > Debugging into it shows that the program hangs at below code line: > > mViewer = new Viewer(this); > > > > Does any one know how to solve this? Or did you encounter same issue or > > have any suggestions? Thanks. > > > > > > Cheers, > > David > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=58679#58679 > > (http://forum.openscenegraph.org/viewtopic.php?p=58679#58679) > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58867#58867 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

