Hi Paul,

I don't think the OSG build settings are likely to be the issue, same
applies ShaderComposer that will only be used if your explicitly
invoke it. I suspect the drivers are at fault, have a look at updating
them on the problem machine.

Also look at the OSG examples, are these working?

Robert.

On 30 January 2014 22:31, Paul <[email protected]> wrote:
> Hi,
>
>    I've successfully compiled OSG and 3rd party libs for Windows, Mac, iOS, 
> and Android. I am able to see my example program with textures on all devices 
> successfully.  All except for 1 PC.  Works great on other Windows PC's..  
> just not this one.  No textures.
>
> My CMAKE settings for mobile devices are:
> ------------------------------------------------
> OSG_GL1_AVAILABLE        OFF
> OSG_GL2_AVAILABLE        OFF
> OSG_GL3_AVAILABLE        OFF
> OSG_GLES1_AVAILABLE      ON
> OSG_GLES2_AVAILABLE      OFF
> OSG_GL_DISPLAYLISTS_AVAILABLE    OFF
> OSG_GL_MATRICES_AVAILABLE        ON
> OSG_GL_VERTEX_FUNCS_AVAILABLE    ON
> OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE      ON
> OSG_GL_FIXED_FUNCTION_AVAILABLE  ON
> OSG_CPP_EXCEPTIONS_AVAILABLE     ON
>
> My CMAKE settings for desktops are:
> ------------------------------------------
> OSG_GL1_AVAILABLE        ON
> OSG_GL2_AVAILABLE        ON
> OSG_GL3_AVAILABLE        OFF
> OSG_GLES1_AVAILABLE      OFF
> OSG_GLES2_AVAILABLE      OFF
> OSG_GL_DISPLAYLISTS_AVAILABLE    OFF
> OSG_GL_MATRICES_AVAILABLE        ON
> OSG_GL_VERTEX_FUNCS_AVAILABLE    ON
> OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE      ON
> OSG_GL_FIXED_FUNCTION_AVAILABLE  ON
> OSG_CPP_EXCEPTIONS_AVAILABLE     OFF
>
> Here is the Notify log for the desktop that will NOT show textures:
> ---------------------------------------------------------------------------
> CullSettings::readEnvironmentalVariables()
> Render::Render() 00C91CB8
> CullSettings::readEnvironmentalVariables()
> CullSettings::readEnvironmentalVariables()
> CullSettings::readEnvironmentalVariables()
> CullSettings::readEnvironmentalVariables()
> ShaderComposer::ShaderComposer() 00BE1100
> ShaderComposer::ShaderComposer() 00BE1068
> _availableQueue.size()=2
> Applying osgViewer::ViewConfig : SingleWindow
> GraphicsContext::getWindowingSystemInterface() 004E1830 02A0E1E0
> GraphicsContext::registerGraphicsContext 00C9FE40
> ShaderComposer::ShaderComposer() 00BE1230
> GraphicsContext::createNewContextID() creating contextID=0
> Updating the MaxNumberOfGraphicsContexts to 1
> View::setUpViewOnSingleScreen - GraphicsWindow has been created successfully.
> View::setSceneData() Reusing exisitng scene00C8F7D0
> osg::State::_maxTexturePoolSize=0
> osg::State::_maxBufferObjectPoolSize=0
> OpenGL extensions supported by installed OpenGL drivers are:
>     GL_AMD_performance_monitor
>     GL_ARB_depth_texture
>     GL_ARB_draw_buffers
>     GL_ARB_fragment_program
>     GL_ARB_fragment_program_shadow
>     GL_ARB_fragment_shader
>     GL_ARB_framebuffer_object
>     GL_ARB_half_float_pixel
>     GL_ARB_half_float_vertex
>     GL_ARB_map_buffer_range
>     GL_ARB_multisample
>     GL_ARB_multitexture
>     GL_ARB_occlusion_query
>     GL_ARB_pixel_buffer_object
>     GL_ARB_point_parameters
>     GL_ARB_point_sprite
>     GL_ARB_shader_objects
>     GL_ARB_shading_language_100
>     GL_ARB_shadow
>     GL_ARB_shadow_ambient
>     GL_ARB_texture_border_clamp
>     GL_ARB_texture_compression
>     GL_ARB_texture_cube_map
>     GL_ARB_texture_env_add
>     GL_ARB_texture_env_combine
>     GL_ARB_texture_env_crossbar
>     GL_ARB_texture_env_dot3
>     GL_ARB_texture_float
>     GL_ARB_texture_mirrored_repeat
>     GL_ARB_texture_non_power_of_two
>     GL_ARB_texture_rectangle
>     GL_ARB_transpose_matrix
>     GL_ARB_vertex_array_object
>     GL_ARB_vertex_buffer_object
>     GL_ARB_vertex_program
>     GL_ARB_vertex_shader
>     GL_ARB_window_pos
>     GL_ATI_draw_buffers
>     GL_ATI_envmap_bumpmap
>     GL_ATI_fragment_shader
>     GL_ATI_meminfo
>     GL_ATI_separate_stencil
>     GL_ATI_texture_env_combine3
>     GL_ATI_texture_float
>     GL_EXT_abgr
>     GL_EXT_bgra
>     GL_EXT_blend_color
>     GL_EXT_blend_equation_separate
>     GL_EXT_blend_func_separate
>     GL_EXT_blend_minmax
>     GL_EXT_blend_subtract
>     GL_EXT_compiled_vertex_array
>     GL_EXT_copy_texture
>     GL_EXT_draw_range_elements
>     GL_EXT_fog_coord
>     GL_EXT_framebuffer_blit
>     GL_EXT_framebuffer_multisample
>     GL_EXT_framebuffer_object
>     GL_EXT_gpu_program_parameters
>     GL_EXT_multi_draw_arrays
>     GL_EXT_packed_depth_stencil
>     GL_EXT_packed_pixels
>     GL_EXT_point_parameters
>     GL_EXT_rescale_normal
>     GL_EXT_secondary_color
>     GL_EXT_separate_specular_color
>     GL_EXT_shadow_funcs
>     GL_EXT_stencil_wrap
>     GL_EXT_subtexture
>     GL_EXT_texgen_reflection
>     GL_EXT_texture3D
>     GL_EXT_texture_compression_s3tc
>     GL_EXT_texture_cube_map
>     GL_EXT_texture_edge_clamp
>     GL_EXT_texture_env_add
>     GL_EXT_texture_env_combine
>     GL_EXT_texture_env_dot3
>     GL_EXT_texture_filter_anisotropic
>     GL_EXT_texture_lod_bias
>     GL_EXT_texture_mirror_clamp
>     GL_EXT_texture_object
>     GL_EXT_texture_rectangle
>     GL_EXT_texture_sRGB
>     GL_EXT_texture_swizzle
>     GL_EXT_vertex_array
>     GL_KTX_buffer_region
>     GL_NV_blend_square
>     GL_NV_texgen_reflection
>     GL_SGIS_generate_mipmap
>     GL_SGIS_texture_edge_clamp
>     GL_SGIS_texture_lod
>     GL_WIN_swap_hint
>     WGL_AMDX_gpu_association
>     WGL_ARB_buffer_region
>     WGL_ARB_create_context
>     WGL_ARB_extensions_string
>     WGL_ARB_make_current_read
>     WGL_ARB_multisample
>     WGL_ARB_pbuffer
>     WGL_ARB_pixel_format
>     WGL_ARB_pixel_format_float
>     WGL_ARB_render_texture
>     WGL_ATI_pixel_format_float
>     WGL_ATI_render_texture_rectangle
>     WGL_EXT_extensions_string
>     WGL_EXT_framebuffer_sRGB
>     WGL_EXT_pixel_format_packed_float
>     WGL_EXT_swap_control
>     WGL_I3D_genlock
>     WGL_NV_swap_group
> OpenGL extension 'GL_ARB_vertex_program' is supported.
> OpenGL extension 'GL_EXT_secondary_color' is supported.
> OpenGL extension 'GL_EXT_fog_coord' is supported.
> OpenGL extension 'GL_ARB_multitexture' is supported.
> OpenGL extension 'GL_NV_occlusion_query' is not supported.
> OpenGL extension 'GL_ARB_occlusion_query' is supported.
> OpenGL extension 'GL_EXT_timer_query' is not supported.
> OpenGL extension 'GL_ARB_timer_query' is not supported.
> GraphicsCostEstimator::calibrate(..)
> GraphicsWindowWin32::setSyncToVBlank on
> Viewer::startThreading() - starting threading
> Viewer::startThreading() - contexts.size()=1
> Making scene thread safe
> Doing add
> Doing add
> Doing add
>   gc->getGraphicsThread()->startThread() 00C81330
> Set up threading
>  CameraManipulator::computeHomePosition(00000000, 0)
>     boundingSphere.center() = (0 0 0)
>     boundingSphere.radius() = -1
>  CameraManipulator::computeHomePosition(00C90868, 0)
>     boundingSphere.center() = (0 0 0)
>     boundingSphere.radius() = -1
> getCoordinateFrame(0 0 0)
>    no coordinate system found, using default orientation
> CullSettings::readEnvironmentalVariables()
> CullSettings::readEnvironmentalVariables()
> Render::Render() 00C93530
> CullSettings::readEnvironmentalVariables()
> CullSettings::readEnvironmentalVariables()
> CullSettings::readEnvironmentalVariables()
> CullSettings::readEnvironmentalVariables()
> ShaderComposer::ShaderComposer() 00BE1360
> ShaderComposer::ShaderComposer() 00BE12C8
> _availableQueue.size()=2
> Doing run 00C81330 isRunning()=1
> draw() 00C91CB8
> View::setSceneData() Sharing scene 00BD0798
> DatabasePager::RequestQueue::~RequestQueue() Destructing queue.
> DatabasePager::RequestQueue::~RequestQueue() Destructing queue.
> DatabasePager::RequestQueue::~RequestQueue() Destructing queue.
> DatabasePager::RequestQueue::~RequestQueue() Destructing queue.
> getCoordinateFrame(0 0 0)
>    no coordinate system found, using default orientation
> View::setSceneData() Allocating new scene00C8F7D0
>  CameraManipulator::computeHomePosition(00000000, 0)
>     boundingSphere.center() = (0 0 0)
>     boundingSphere.radius() = -1
>  CameraManipulator::computeHomePosition(00C90868, 0)
>     boundingSphere.center() = (0 0 0)
>     boundingSphere.radius() = -1
> getCoordinateFrame(0 0 0)
>    no coordinate system found, using default orientation
>  CameraManipulator::computeHomePosition(00C90868, 0)
>     boundingSphere.center() = (0 0 0)
>     boundingSphere.radius() = -1
> getCoordinateFrame(0 0 0)
>    no coordinate system found, using default orientation
> View::init()
> cull()
> cull() got SceneView 00C93CA0
> ShaderComposer::~ShaderComposer() 00BE1100
> end cull() 00C91CB8
> draw() got SceneView 00C93CA0
> Renderer::compile()
> OpenGL extension 'GL_ARB_multitexture' is supported.
> OpenGL extension 'GL_EXT_texture_filter_anisotropic' is supported.
> OpenGL extension 'GL_ARB_texture_swizzle' is not supported.
> OpenGL extension 'GL_ARB_texture_compression' is supported.
> OpenGL extension 'GL_EXT_texture_compression_s3tc' is supported.
> OpenGL extension 'GL_IMG_texture_compression_pvrtc' is not supported.
> OpenGL extension 'GL_OES_compressed_ETC1_RGB8_texture' is not supported.
> OpenGL extension 'GL_EXT_texture_compression_rgtc' is not supported.
> OpenGL extension 'GL_IMG_texture_compression_pvrtc' is not supported.
> OpenGL extension 'GL_IBM_texture_mirrored_repeat' is supported.
> OpenGL extension 'GL_EXT_texture_edge_clamp' is supported.
> OpenGL extension 'GL_ARB_texture_border_clamp' is supported.
> OpenGL extension 'GL_SGIS_generate_mipmap' is supported.
> OpenGL extension 'GL_ARB_texture_multisample' is not supported.
> OpenGL extension 'GL_ARB_shadow' is supported.
> OpenGL extension 'GL_ARB_shadow_ambient' is supported.
> OpenGL extension 'GL_APPLE_client_storage' is not supported.
> OpenGL extension 'GL_ARB_texture_non_power_of_two' is supported.
> OpenGL extension 'GL_EXT_texture_integer' is not supported.
> Created new 00C77298 TextureObject, _numOfTextureObjects 1
> OpenGL extension 'GL_EXT_framebuffer_object' is supported.
> OpenGL extension 'GL_EXT_packed_depth_stencil' is supported.
> OpenGL extension '' is not supported.
> Setting up osg::Camera::FRAME_BUFFER
> Setting up osg::Camera::FRAME_BUFFER
> OpenGL extension 'GL_ARB_vertex_buffer_object' is supported.
> OpenGL extension 'GL_EXT_secon
>
> Here is the reported OpenGL Context info for that machine
> --------------------------------------------------------------------
> Vendor = ATI Technologies Inc.
> Version = 2.1.8545 Release
> GLSL    = 1.2.0
>
>
> So....
>
> Is OSG still trying to use shaders even though my CMAKE setting say use a 
> fixed function pipeline?
>
> I noticed in the log, OSG is using a ShaderComposer(). Does this have 
> anything to do with my problem?
>
> When compiling the OSG Examples, I get the same result..  No textures on this 
> machine.
>
> I'm trying to stay away from shaders at the moment till I get a better grasp 
> of them. Hence this is why I'm using a fixed funtion pipeline at the moment.
>
> Any help or ideas on what might be causing my problem would be very much 
> appreciated. Thanks ;)
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=58113#58113
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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