Hi Srikanth, Your shader just needs to handle the base texture as well as the colour you generate for the height. I can't really teach you all you need to know from a simple post, I have to recommend that you learn a bit more about OpenGL shaders directly from OpenGL books/resources on the topic. The OSG just wraps OpenGL shaders so what you learn from OpenGL resources directly applies.
Robert. On 12 August 2013 05:54, Srikanth K P <[email protected]> wrote: > Hi, > > Hello. > I am new to OSG. I have been given a task to drape the terrain with different > color depending on altitude from eye point. I am going through the > OpenSceneGraph 3.0 Beginner's Guide. I went through thro the shader example > by OSG. I modified the program which takes the cow model with terrain. The > problem I am facing is the color fully covers the terrain texture and texture > is not visible at all. Is there a way to blend the color with terrain texture > ? > > ... > > Thank you in advance > > Cheers, > Srikanth > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55821#55821 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

