HI Sylvain, I don't think there have been any changes to the clean up of GL objects since 3.2. There must be something odd in the way that the viewer is being closed down as I've tested the close/re-open of the viewer pretty extensively in the past. I guess there could have been a regression, but there is also ways lots of different ways end users can do things, it could be that your usage model somehow bypasses all the safety measures put in place.
Could you create an small example that illustrates the problem? As a general note, I would recommend against creating and destructing viewers/threads/contexts as a standard practice, typically it's better for application performance if a viewer is constructed and windows unmapped and viewer thread put to sleep when not needed. Robert. On 17 April 2014 17:59, Sylvain Comtois <[email protected]> wrote: > Hi Robert, > > We use the last stable release 3.2. > > Thank you! > > Cheers, > Sylvain > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59037#59037 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

