Hi,
I made some more test and to solve the problem i only have to be sure that
the assumeMultiThreaded parameter of the GeometryTechnique::init is set to
true.
In OSG 3.2, i change 5 values. Two in the GeometryTechnique::traverse(), two
more in TerrainTechnique::traverse() and the last in TerrainTile::traverse().
Cheers,
Sylvain
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