Thanks for your response!

I have a lot (5000 aprox) of trees in my example scene. Each tree has got two 
planes and textures. However, my terrain geometry is relatively simple. I think 
that the terrain is not the problem. And there are some buildings in some 
places. Also, there are cars and pedestrians. So, it is a "complex" scene.

Nowadays, the performance is not good (20 fps aprox). We are not using any LOD 
nodes. Because of that, I thought in that solution.

What are your tips? How about using VisibilityGroup?

Thanks :)

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59139#59139





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