Thanks for your response! I have a lot (5000 aprox) of trees in my example scene. Each tree has got two planes and textures. However, my terrain geometry is relatively simple. I think that the terrain is not the problem. And there are some buildings in some places. Also, there are cars and pedestrians. So, it is a "complex" scene.
Nowadays, the performance is not good (20 fps aprox). We are not using any LOD nodes. Because of that, I thought in that solution. What are your tips? How about using VisibilityGroup? Thanks :) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59139#59139 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

