Hi, while profiling my iOS app I noticed that when I load a model with a texture memory grows up to 130MB, after a while it drops down to 64MB and even if I release the memory of the whole scene graph (I dealloc the whole ViewController that hosts all the osg stuff...) those 64MB remain allocated on the heap. Using the Instruments tools I found out that the responsible for that allocation is this function:
osg::Image* CreateOSGImageFromCGImage(CGImageRef image_ref); Anyone having the same issue? Any suggestion about a possible solution? I used the latest OSG developer release (3.3.1) and also the stable release (3.2.0). Thanks. Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59226#59226 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

