I ended up solving 1 and 2 by using a single texture for the RTT to render the 
whole window, then setting the drawable's tex coords such that each quad zoomed 
in on the appropriate area. I haven't decided what to do about the resizing, 
but it doesn't seem to be stretching the texture (which I was worried about), 
just the shape of the magnifying box, and I may just keep that behavior.

Cheers,
Nick

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