I ended up solving 1 and 2 by using a single texture for the RTT to render the whole window, then setting the drawable's tex coords such that each quad zoomed in on the appropriate area. I haven't decided what to do about the resizing, but it doesn't seem to be stretching the texture (which I was worried about), just the shape of the magnifying box, and I may just keep that behavior.
Cheers, Nick ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59315#59315 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

