Hi Everyone,

I have an App that loads various DLLs before opening a GUI. After giving some 
input from another App, this GUI invokes OSG DLLs for doing the rendering in 
that GUI, which has a OSG viewport.

How to use gDEBugger for making performance analysis on such type of set up 
(that includes various DLLs & osg DLLs)?
As fas as I know gDEBugger takes an exe & does the job. In my case, if I 
provide my EXE as input to gDEBugger, only it shows the CPU usage.

Thank you!

Cheers,
Umesh

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59400#59400





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to