Hi Everyone, I have an App that loads various DLLs before opening a GUI. After giving some input from another App, this GUI invokes OSG DLLs for doing the rendering in that GUI, which has a OSG viewport.
How to use gDEBugger for making performance analysis on such type of set up (that includes various DLLs & osg DLLs)? As fas as I know gDEBugger takes an exe & does the job. In my case, if I provide my EXE as input to gDEBugger, only it shows the CPU usage. Thank you! Cheers, Umesh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59400#59400 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

