Currently I am simulating magnification by manipulating the projection matrix 
like this:



Code:
        left   = nearClip * tan(atan(_left  /_nearClip)/_magnification);
        right  = nearClip * tan(atan(_right /_nearClip)/_magnification);
        top    = nearClip * tan(atan(_top   /_nearClip)/_magnification);
        bottom = nearClip * tan(atan(_bottom/_nearClip)/_magnification);

        
_camera->setProjectionMatrixAsFrustum(left,right,bottom,top,nearClip,farClip);





I've been posed a question as to whether this method of magnification is 
angular or linear. Does anyone know the answer to this question?

Cheers,
Steven

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59535#59535





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