Hi Sebastian,

Thanks for the speedy response.


SMesserschmidt wrote:
> Also, I always specify the uniforms in terms of their data type (e.g. 
> float vs. double). If there is a mismatch between double and float, some 
> drivers will not link the shader nor execute it correctly.
> 

I took your suggestion and am now explicitly specifying the types for all my 
uniforms and it is now working.  What a silly mistake, although, curious as to 
how it ever worked.

Thanks again,
Kevin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59541#59541





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to