Hi Sebastian, Thanks for the speedy response.
SMesserschmidt wrote: > Also, I always specify the uniforms in terms of their data type (e.g. > float vs. double). If there is a mismatch between double and float, some > drivers will not link the shader nor execute it correctly. > I took your suggestion and am now explicitly specifying the types for all my uniforms and it is now working. What a silly mistake, although, curious as to how it ever worked. Thanks again, Kevin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59541#59541 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

