Hi  Robert,

Thank you for the quick answer. I just ended up not using osgFX at all, and 
just added a second geometry containing a set of white lines to my geode, which 
gives the same effect thant the osgFX::Scribe node, no more crashes since then.

Regarding my scenegraph's structure, I am displaying big generated trees for 
which I want to be able to hide / show / highlight all the children of a given 
node : these many levels of compounding allow me to manage the scene 
recursively. I did not notice any frame rate drop at the time being. Should I 
worry about moving some of the structural data to my model's side, knowing that 
I only display simple geometries such as cubes, spheres and pyramids?

Cheers for the advice,

Arnaud

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