Hi Robert, Thank you for the quick answer. I just ended up not using osgFX at all, and just added a second geometry containing a set of white lines to my geode, which gives the same effect thant the osgFX::Scribe node, no more crashes since then.
Regarding my scenegraph's structure, I am displaying big generated trees for which I want to be able to hide / show / highlight all the children of a given node : these many levels of compounding allow me to manage the scene recursively. I did not notice any frame rate drop at the time being. Should I worry about moving some of the structural data to my model's side, knowing that I only display simple geometries such as cubes, spheres and pyramids? Cheers for the advice, Arnaud ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59574#59574 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

