I use following code to set transparency: osg::StateSet* state = root->getOrCreateStateSet();
state->setMode(GL_LIGHTING,osg::StateAttribute::OFF|osg::StateAttribute::PROTECTED); state->setMode(GL_BLEND,osg::StateAttribute::ON); state->setMode(GL_DEPTH_TEST,osg::StateAttribute::ON); state->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); osg::BlendColor* bc =new osg::BlendColor(osg::Vec4(1.0,1.0,1.0,0.0)); osg::BlendFunc*bf = new osg::BlendFunc(); state->setAttributeAndModes(bf,osg::StateAttribute::ON); state->setAttributeAndModes(bc,osg::StateAttribute::ON); bf->setSource(osg::BlendFunc::CONSTANT_ALPHA); bf->setDestination(osg::BlendFunc::ONE_MINUS_CONSTANT_ALPHA); bc->setConstantColor(osg::Vec4(1,1,1,0.5)); How to close transparency effect? I tried to use: state->setMode(GL_BLEND,osg::StateAttribute::OFF); state->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); but it seems not work? tks! peng
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